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September 1999
Software and Audio
Reality
by Seer Systems

Bruce Richardson
Contributing Editor

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Here’s the mother of all soft synthesizers when it comes to flexibility and stability, combined with a pedigree and a huge library. Not to mention an internet streaming format, and the only 100% Soundfont compatible softsynth around. Get a grip on Reality.

Seer Systems has a history that stretches back to the old glory days of Sequential Circuits and the Prophet V. These folks were significant in the formation and success of the MIDI spec from the outset. With that depth of leadership, you know this is a product line that will be based on some serious real-world experience.

Reality does not disappoint. At a price point that clobbers hardware synths buck for buck, including the computer and controller, you get a multitimbral synth/sampling module, a full featured sound design package that speaks all synthesis languages, a “patchwork” level that can map multiple patches to a single incoming channel, full splitting capabilities, capture, key mapping...everything is there.

An Interview with David Roach
Director of Marketing, Seer Systems

David Roach


David, Seer Systems has a unique legacy in synthesis. Can you tell us a little about Seer's background?

Several of the folks that founded Seer have some unique backgrounds. Dave Smith invented the Prophet 5 and came up with the initial ideas for the MIDI spec, both of which had a huge effect on the musical instrument industry. Stanley Jungleib co-wrote the General MIDI spec, and literally wrote the book on it. Over ten years ago I developed the first real-time MIDI software synth, which was included in Ovaltune by Intelligent Music, on the Mac computer. Along with other members of the Seer team, we were able to take all of this expertise, combine and distill it, and then create some really new types of musical instruments.

Reality and SurReal both share a common engine. Obviously, Reality contains the design functionality on the micro-level, but I can see some situations where SurReal might be the better front end. Could you elaborate on the best uses of each?

As both a musician and a technologist, I find that my mind works in very different ways. If I'm trying to create good music, the last thing I want to be concerned with is technology, I just want to play my instruments and create music. SurReal is designed with this in mind. At other times I want to be able to affect the music in different ways, creating new sounds or editing existing sounds, or tweaking a mix. For this, Reality is the clear choice.

You have not supported ASIO to date, but we’re told by various sources that it provides better latency performance. Your latency is very low. Would you explain that?

Since most of us at Seer are musicians, being able to play our software like a musical instrument is extremely important to us. So we're very conscious of things like latency, audio breakup and glitching. To date, ASIO has added additional latency (typically in the area of 30 to 60 milliseconds), more than we believe can be tolerated for real-time playing of a musical instrument. With the onset of higher-powered processors and better soundcard drivers, these ASIO numbers are getting better and better, and we will be looking more closely at ASIO as it becomes a more viable option for us.

Another thing that intrigues me about Seer Systems is your corporate structure. You're a virtual company. Tell us a little about how that works for you.

We've been doing this for over 6 years, where our people are spread all over the place. We use technology to create all the necessary connections. We even have a virtual PBX system for our phone, to where our phone operators can be located anywhere in Canada or the US, but to the person calling in, it's no different from calling into a large building where everyone works together. This makes for some interesting perspectives. For instance, when one of our guys decided to move from Austin to Ann Arbor, our official response was "So, you're gonna still be able to meet all your deadlines, right?".

One of the first things I noticed about Reality and SurReal are that they don't glitch no matter what I do on the screen. That's not always the case with these types of applications. Obviously that makes live performance with Reality a viable option. How would you set up a live rig using this technology?

I've personally been taking a Dell laptop around to live gigs, and just putting it on my keyboard stand above the keyboard I'm using. I run SurReal on screen, with the instrument selection window front and center most of the time. That way it's very easy to get around. We've had other people who carry around a rack-mounted computer with a remote flat-panel screen, including some DJ types who manipulate the various Reality parameters in real-time on the screen. Even more far reaching for this kind of scenario would be to build some graphically oriented remix web pages using SeerMusic, and then "playing" the web pages in real-time for a DJ gig, including a screen projection of whatever the DJ is seeing on the screen.

OK, nobody gets out of this interview process until ProRec gets some scoop. What's brewing in the cellar at Seer Systems?

We're in the process of launching some new products, including a few different levels of the SeerMusic Mixer, and also a series of pre-built sounds which will work in all of our products. We're also in the process of adding multiple outputs and higher bit depths (20, 24, and 32 bits) to our output processing. There's a ton of other stuff waiting in the wings, way more than we can pull off in the short term. One of the hardest things about our product design process is that it's so easy to think of things to do (as well as how to do them). The hard part is to figure out what NOT to do. We'd like to do it all.

Is Reality a Reaktor? Yes and no, but it’s also an apple and orange comparison. I like apples. I like oranges. What’s similar between the two is the broad range of mapping, routing, and sample playing and manipulation options. You can go just about anywhere with anything. You can blur the boundaries between FM, analog, sampling, modal synthesis...you name it. You can take Reality VERY far out. What’s different is that Reality is not letting you under the hood. Reality is, ultimately, many synths but also it is “a” synth. You will have a hard time hitting the walls, but you won’t be able to move the walls if you do hit them.

Not a negative attribute, however. Remember, these applications all have their purposes and their strengths. Reality has more than covered its butt in ear candy...you can design great sounds until you’re blue, or work with the thousands that you can get both with the app and all over the net as soundfonts. As far as sound goes, the world is your little oyster, baby. You will run out of imagination before Reality runs out of potential.

Where Reality has decided to flex muscle is in the connectivity and reliability departments. Don’t have a multiclient driver for your soundcard? Reality has an emulated wave driver that you can map your DAW’s audio to, as well as the signals being rendered in realtime from its synth engine. Problem solved. Need to send a file to a client that sounds EXACTLY the way you hear it, for quick-turn approvals? Save it into a SeerMusic file, and send it and the player in an email. Also a fine way to collaborate on projects via internet.

Capture is full-featured and works flawlessly. It can detect MIDI start and stop commands, to make files that perfectly import into your DAW projects.

Latency is so low on my Layla, it feels like the synth plays before I even hit the keys. No problemo in this department. Polyphony is more than generous, especially considering the ability to render tracks to audio so painlessly.

Reality, in short, is high on creative potential and solid, stable application design. The sound set is generous, and SeerMusic gives you a powerful workgroup potential. This is serious bang for the buck.

For more information go to http://www.seersystems.com/

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