David, Seer
Systems has a unique legacy in synthesis. Can you tell us a little about
Seer's background?
Several
of the folks that founded Seer have some unique backgrounds. Dave Smith
invented the Prophet 5 and came up with the initial ideas for the MIDI
spec, both of which had a huge effect on the musical instrument
industry. Stanley Jungleib co-wrote the General MIDI spec, and literally
wrote the book on it. Over ten years ago I developed the first real-time
MIDI software synth, which was included in Ovaltune by Intelligent
Music, on the Mac computer. Along with other members of the Seer team,
we were able to take all of this expertise, combine and distill it, and
then create some really new types of musical
instruments.
Reality and
SurReal both share a common engine. Obviously, Reality contains the
design functionality on the micro-level, but I can see some situations
where SurReal might be the better front end. Could you elaborate on the
best uses of each?
As both
a musician and a technologist, I find that my mind works in very
different ways. If I'm trying to create good music, the last thing I
want to be concerned with is technology, I just want to play my
instruments and create music. SurReal is designed with this in mind. At
other times I want to be able to affect the music in different ways,
creating new sounds or editing existing sounds, or tweaking a mix. For
this, Reality is the clear choice.
You have not supported ASIO to date, but we’re told by various
sources that it provides better latency performance. Your latency is
very low. Would you explain that?
Since most of us at Seer are musicians, being able to play our
software like a musical instrument is extremely important to us. So
we're very conscious of things like latency, audio breakup and
glitching. To date, ASIO has added additional latency (typically in the
area of 30 to 60 milliseconds), more than we believe can be tolerated
for real-time playing of a musical instrument. With the onset of
higher-powered processors and better soundcard drivers, these ASIO
numbers are getting better and better, and we will be looking more
closely at ASIO as it becomes a more viable option for
us.
Another thing that
intrigues me about Seer Systems is your corporate structure. You're a
virtual company. Tell us a little about how that works for
you.
We've been doing this
for over 6 years, where our people are spread all over the place. We use
technology to create all the necessary connections. We even have a
virtual PBX system for our phone, to where our phone operators can be
located anywhere in Canada or the US, but to the person calling in, it's
no different from calling into a large building where everyone works
together. This makes for some interesting perspectives. For instance,
when one of our guys decided to move from Austin to Ann Arbor, our
official response was "So, you're gonna still be able to meet all your
deadlines, right?".
One of
the first things I noticed about Reality and SurReal are that they don't
glitch no matter what I do on the screen. That's not always the case
with these types of applications. Obviously that makes live performance
with Reality a viable option. How would you set up a live rig using this
technology?
I've
personally been taking a Dell laptop around to live gigs, and just
putting it on my keyboard stand above the keyboard I'm using. I run
SurReal on screen, with the instrument selection window front and center
most of the time. That way it's very easy to get around. We've had other
people who carry around a rack-mounted computer with a remote flat-panel
screen, including some DJ types who manipulate the various Reality
parameters in real-time on the screen. Even more far reaching for this
kind of scenario would be to build some graphically oriented remix web
pages using SeerMusic, and then "playing" the web pages in real-time for
a DJ gig, including a screen projection of whatever the DJ is seeing on
the screen.
OK, nobody gets
out of this interview process until ProRec gets some scoop. What's
brewing in the cellar at Seer Systems?
We're in the process of launching some new products,
including a few different levels of the SeerMusic Mixer, and also a
series of pre-built sounds which will work in all of our products. We're
also in the process of adding multiple outputs and higher bit depths
(20, 24, and 32 bits) to our output processing. There's a ton of other
stuff waiting in the wings, way more than we can pull off in the short
term. One of the hardest things about our product design process is that
it's so easy to think of things to do (as well as how to do them). The
hard part is to figure out what NOT to do. We'd like to do it
all.
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